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9 results for “
"Creative Learning"
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EFTA00681727
Dataset 9
2017-05-09
8p
1,193w
Subject:
Jee, 2018 Italy Music and Yoga Tour with Tania de Jong and Andrew Moumehis
From:
Creative Universe <1
To:
<
[email protected]
>
…The Song Room, which Tania also founded, has provided access to
creative learning
and wellbeing for over 350,000 disadvantaged Australian children since 1999. As well as creating these charities, Tania is also the Founder of Creative Universe transformational leadership and innovation capability programs, acclaimed opera/music theatre group Pot-Pourri and MTA Entertainment & Events and Creative Innovation Global which presents the acclaimed Ci2010- Ci2016 future-shaping innovation conference events. Ci2013 and Ci2015 were named Corporate Event of the Year…
https://www.justice.gov/epstein/files/DataSet%209/EFTA00681727.pdf
EFTA02337781
Dataset 11
2014-09-30
2p
793w
Subject:
One Science post
From:
Joichi Ito
To:
Jeffrey Epstein
…and should go beyond incremental =hinking. "Magic" means that we take on projects that inspire us. In =heLifelong Kindergarten group, researchers often describe the "Four Ps =f
Creative Learning
" as Projects, Peers, Passion and Play. Play is =xtremely important for
creative learning
. There is a great deal of =esearch showing that rewards and pressure can motivate people to =produce," but
creative learning
and thinking requires the "space" that =lay creates. Pressure and rewards can often diminish that space, and =hus…
https://www.justice.gov/epstein/files/DataSet%2011/EFTA02337781.pdf
EFTA02444770
Dataset 11
35p
12,471w
…performance measurement in an activity is important for dynamism and cost- effectiveness because it provides an objective basis of feedback. It provides structured EFTA_R1_01521702 EFTA02444772 opportunities for
creative learning
and improvement based on a serious effort to understand the sources and dynamics of possible "success factors" in a thorough and objective manner. Success is Multi-Dimensional Success in most complex activities will have the property ofmultidimensionality, which means nothing more than that there are many dimensions of success…
https://www.justice.gov/epstein/files/DataSet%2011/EFTA02444770.pdf
EFTA00605502
Dataset 9
35p
12,465w
…learning. Quantitative performance measurement in an activity is important for dynamism and cost- effectiveness because it provides an objective basis of feedback. It provides structured EFTA00605504 opportunities for
creative learning
and improvement based on a serious effort to understand the sources and dynamics of possible "success factors" in a thorough and objective manner. Success is Multi-Dimensional Success in most complex activities will have the property of multidimensionality, which means nothing more than that there are many dimensions of success…
https://www.justice.gov/epstein/files/DataSet%209/EFTA00605502.pdf
EFTA02713070
Dataset 11
2014-09-30
2p
896w
Subject:
Fwd: One Science post
From:
jeffrey E. <
[email protected]
>
To:
Larry Cohen
…In theLifelong Kinde=garten group, researchers often describe the "Four Ps of Creative Lea=ning" as Projects, Peers, Passion and Play. Play is extremely importa=t for
creative learning
. There is a great deal of research showing that re=ards and pressure can motivate people to "produce," but creative=learning and thinking requires the "space" that play creates. Pr=ssure and rewards can often diminish that space, and thus, squash creative=thinking. The kind of scholars we are looking for at the Media Lab are people who…
https://www.justice.gov/epstein/files/DataSet%2011/EFTA02713070.pdf
EFTA00614127
Dataset 9
15p
6,062w
…enabling virtual dogs to play fetch, dance and carry out other simple behaviors, in a game world built using the Multiverse game engine It is also worth briefly noting what is not in the focus of the proposed work: for instance, sensorimotor learning and episodic memory. For real animals, the richness of sensorimotor data is the source of most of their
creative learning
of new behaviors. Episodic memory, of an individual animal's life history, also obviously plays a major…
https://www.justice.gov/epstein/files/DataSet%209/EFTA00614127.pdf
EFTA00597456
Dataset 9
15p
6,065w
…enabling virtual dogs to play fetch, dance and carry out other simple behaviors, in a game world built using the Multiverse game engine It is also worth briefly noting what is not in the focus of the proposed work: for instance, sensorimotor learning and episodic memory. For real animals, the richness of sensorimotor data is the source of most of their
creative learning
of new behaviors. Episodic memory, of an individual animal's life history, also obviously plays a major…
https://www.justice.gov/epstein/files/DataSet%209/EFTA00597456.pdf
EFTA01203161
Dataset 9
2013-12-31
37p
12,125w
…community centers with a licensed capacity of 200,258 in 38 states. Employer-Sponsored Early Childhood Education and Care — KUEH provides employer-sponsored early childhood education and care services, as well as back-up care, generally marketed under the name of Children's
Creative Learning
Centers (CCLC), through 97 centers and four programs with a licensed capacity of 11,932 in 22 states and the District of Columbia. CCLC operates in partnership with employer sponsors under a variety of arrangements…
https://www.justice.gov/epstein/files/DataSet%209/EFTA01203161.pdf
EFTA01105809
Dataset 9
15p
6,061w
…enabling virtual dogs to play fetch, dance and carry out other simple behaviors, in a game world built using the Multiverse game engine It is also worth briefly noting what is not in the focus of the proposed work: for instance, sensorimotor learning and episodic memory. For real animals, the richness of sensorimotor data is the source of most of their
creative learning
of new behaviors. Episodic memory, of an individual animal's life history, also obviously plays a major…
https://www.justice.gov/epstein/files/DataSet%209/EFTA01105809.pdf
Corpus: 1990-03-17 – 2025-12-01
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Results by Dataset
9 total
Set 9
6
Set 11
3